Real coding sessions · never self-reported
Where the tokens go
37% building · 3692.6M classified tokens
2401 builds predate classification and aren't included.
UI Menu Bar and Hotbar Wiring Update
107.7K tokens vs typical 3.5K
Completed a focused UI session for dirigible2D that updated menu bar and hotbar configuration, adjusted the UI root and binder logic, and added editor tests to cover the new view-model behavior.
Unified UI routing and save/persistence fixes
113.2K tokens vs typical 3.5K
Completed a focused session across UI, modal, save, and zone workflows, with routing and persistence behavior tightened and editor/play mode tests added to cover the updated paths.
dirigible2D local build session
158.7K tokens vs typical 3.5K
A focused local coding session completed work in the dirigible2D project, with changes made in a dedicated worktree and verified through extensive command-line tooling.
Town Blueprint Tools and Validation Update
112.7K tokens vs typical 3.5K
Built out town blueprint editor and core planning utilities, including validation, catalog, dependency graph, route planning, grid masking, and build-rect solving.
Focused dirigible2D planning and layout pass
80.7K tokens vs typical 3.5K
Completed a short local Codex session for dirigible2D, updating plan status and worktree layout notes after a focused implementation pass.
Updated mini voxel pipeline planning docs
119.4K tokens vs typical 3.5K
Completed a local Codex session that refreshed the mini voxel placeable pipeline plan, its index, and plan status documentation for dirigible2D.
Unity MCP package verification and workspace updates
Previous best: 3,261 lines
A focused local session updated Unity MCP package files, workspace metadata, and changelog evidence across a dedicated worktree, with 8 prompts over about 18 minutes.
Dirigible Content and Planning Refresh
39.2K tokens vs typical 3.5K
A short local Codex session updated editor content rules, construction compilation, and plan documentation across the dirigible2D project.
Refactored dirigible2D
2.1M tokens vs typical 3.5K
50m session with heavy editing and code changes. 2.1M tokens across 9 prompts using claude-fable-5.
Debugged dirigible2D
5.7M tokens vs typical 3.5K
3h 12m session running commands and testing. 5.7M tokens across 4 prompts using claude-opus-5.
World migration tests updated
51.8K tokens vs typical 3.5K
A short local Codex session updated editor test coverage for world object migration in dirigible2D, with changes focused on the golden test file and completed in about a minute.
Technical debt roadmap updated for dirigible2D
84.5K tokens vs typical 3.5K
A single local coding session updated the technical debt roadmap for dirigible2D, using a focused mix of execution and agent support over about three minutes.