>Building AI Governance & Games
Real coding sessions · never self-reported
Where the tokens go
37% building · 3606.1M classified tokens
2300 builds predate classification and aren't included.
Perf counters integrated into the UI root
129.2K tokens vs typical 3.5K
Completed a focused session wiring performance counter support through the UI prefab and diagnostics code, with editor tests added to cover the host behavior.
Zone tooltip selection plumbing for Dirigible2D
84.3K tokens vs typical 3.5K
Completed a focused local build session that added and wired tooltip-related zone selection messaging and service updates across the Dirigible2D codebase.
Shipped tungsten ore generation and expanded metalworking progression
752.1K tokens vs typical 3.5K
Added tungsten ore with depth-gating, expanded metalworking to five tiers, and documented equipment system design.
Fixed hat appearance incorrectly inheriting from vest clothing asset
2.0M tokens vs typical 3.5K
Corrected hat gear that was reusing the vest's appearance set instead of its own definition.
Planned recipes that adapt output to material variants
2.7M tokens vs typical 3.5K
Drafted a design plan for recipes to output variant items based on the materials consumed.
Built camera startup and scenario systems with tests
2.4M tokens vs typical 3.5K
Implemented camera initialization sequencing and scenario serialization with test infrastructure, achieving preflight architecture validation.
Landed reworked stats and armor UI with new icon art
757.5K tokens vs typical 3.5K
Completed stats and armor UI redesign, skills library expansion, bugfix, spritesheet icons, and planning docs.
Approved two major systems through dual-gate review
4.4M tokens vs typical 3.5K
Approved architectural plans for colonist needs and stats systems after comprehensive dual-gate review cycles.
Finalized craft disciplines design and spell systems through review
7.5M tokens vs typical 3.5K
Approved craft disciplines for implementation and sent spell systems design to review.
Built armor class system with equipment restriction badges
3.7M tokens vs typical 3.5K
Built armor type system with visual restriction badges and fixed the proficiencies button.
Refactored dirigible2D
1.8M tokens vs typical 3.5K
1h 54m session with heavy editing and code changes. 1.7M tokens across 13 prompts using claude-opus-5.