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Designed hobbit hole cave feature architecture
4.1M tokens vs typical 3.7K
Validated cave excavation design through multi-round review, confirmed architecture, ready to implement.
Worked on dirigible2D
1.7M tokens vs typical 3.7K
1h 12m coding session using claude-opus-4-6. 1.6M tokens across 11 prompts.
Fixed underground biome displaying at surface level
539.5K tokens vs typical 3.7K
Fixed underground biome rendering incorrectly when camera was at surface level.
Shipped teleport smoke tests and tile-event debug commands
1.1M tokens vs typical 3.7K
Built and validated teleport smoke tests with all 21 tests passing; uncovered surface rendering bug.
Visualized Stagehand browser automation architecture
1300 sessions tracked this week across all builders
Explored Stagehand's codebase and created an architecture diagram showing how its act/extract/observe primitives work.
Menu bar binder update in Dirigible2D
102.7K tokens vs typical 3.7K
Completed a focused local coding session in Dirigible2D centered on exploration and a single UI file update, with most effort spent reasoning through the change before finishing.

Voxel based colony sim/god game.
Shipped M06 P0 Combat Core to main with vital-state
2.4M tokens vs typical 3.7K
Completed the Combat Core milestone with vital-state, factions, and raid incident systems.
Verified import safety work and closed session docs
1302 sessions tracked this week across all builders
Independently verified the prior session's import fix and updated session documentation for next phase.
Founding Engineer @ Matchory. Passionate OSS dev with 15y experience. Sucker for type safety, elegant abstractions, and DevEx.
Shipped procedural underground caves with real textures
1.0M tokens vs typical 3.7K
Completed procedural cave system with proper block texture rendering.
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225 builders and counting, 5 open to opportunities.