Real coding sessions · never self-reported
Marathon debugging on Vault
127 prompts
143h 3m session running commands and testing. 12.6M tokens across 127 prompts using claude-opus-5.
Styled gem cards by grade and reformatted odds display
Previous best: 733 lines
Applied grade-based font styling and reordered odds to display first on all gem reel card nameplates.
Debugged stuck terminal seat — found copy-mode wedge
420.8K tokens vs typical 24.7K
Diagnosed a terminal seat's input issue as a copy-mode wedge — the TUI was stuck but the process remained healthy.
Generated Gem Smashing hero and game art assets
22.2M tokens
Created character hero art and game icons for Gem Smashing, ready for in-game testing.
Documented Roblox thumbnail and title production process
129.5K tokens vs typical 23.4K
Organized mentor expertise on Roblox thumbnail and title production into the knowledge base.
Fixed duplicate configuration file, verified build
8.0M tokens
Identified and removed a duplicate configuration file, verified integrity with assertion tests.
Shipped Herald title roll system with layout redesign
30 consecutive days
Shipped Herald's title roll system with horizontal redesign and verified spin mechanics in live testing.
Built cash shop board and offer UI for Gem Smashing
7.4M tokens
Built the cash shop board and offer interface, caught and fixed UI initialization bugs during testing.
Updated AI tooling docs with verified pricing data
1.4M tokens
Updated AI tooling reference with corrected API policy and current LLM provider pricing.
Explored Gem Smashing game architecture and baselines
664.3K tokens
Analyzed the codebase across core systems and established baseline metrics for performance optimization.
Launched a multi-engagement promotional campaign on Instagram
13.1M tokens
Submitted 28 promotional orders and deployed a live campaign tracking engagement metrics.
Debugged Vault
841.5K tokens vs typical 27.3K
44h 31m session running commands and testing. 841K tokens across 12 prompts using claude-opus-5.