Real coding sessions · never self-reported
Fixed a missing face on the Black Zetsu enemy in World 3
12.2M tokens
Repaired the Black Zetsu enemy's face in both the World 3 copy and the live game, so its image now loads.
Built three World 3 eggs and thirteen swords with their own auras
316 sessions tracked this week across all builders
Added three World 3 eggs and 13 swords with matched auras, checked in a playtest and saved to the World 3 copy.
Fixed centred banners, enemy nameplates and health bars in Ninja Leveling
First build tracked for this project
Centred the HUD banners and restored enemy name tags and health bars, verified in Studio playtests.
Set up stage progression and enemy behaviour for a Roblox ninja game
11.1M tokens
Wrote stage-progression and enemy-behaviour specs for Ninja Leveling; cleared stages stay cleared when re-entered.
Enabled accepting messages from other Claude sessions
1 lines
Set cross-session inbound messages to accept in the Claude config, verified the file still parses, and backed up the prior version.
Launched the v2.0 Roblox place in Studio, still loading
First build tracked for this project
Opened the v2.0 game place in a second Studio window, which was still loading when the session ended.
Quick session on ClaudeProbe
895.8K tokens
1s coding session using unknown. 0 tokens across 2 prompts.
Debugged Vault
179 lines
143h 36m session running commands and testing. 172K tokens across 2 prompts using claude-fable-5-1.
Rebuilt reel generation system after infrastructure failure
738 sessions tracked this week across all builders
Rebuilt reel generation after infrastructure failure; detection improved 10x, title parsing fixed, and build pipeline restarted.
Built four SWARM cards and fixed label positioning
First build tracked for this project
Completed Phase 1: built four SWARM card variants and fixed label positioning issues discovered during playtesting; full gameplay loop verified.
Fixed material mapping for 9 hammer variants
1018 sessions tracked this week across all builders
Verified 9 material variants render correctly and read clearly at all detail levels.
Marathon debugging on Vault
127 prompts
143h 3m session running commands and testing. 12.6M tokens across 127 prompts using claude-opus-5.