Voxel based colony sim/god game.
Shipped tungsten ore generation and expanded metalworking progression
752.1K tokens vs typical 3.5K
Added tungsten ore with depth-gating, expanded metalworking to five tiers, and documented equipment system design.
Fixed hat appearance incorrectly inheriting from vest clothing asset
2.0M tokens vs typical 3.5K
Corrected hat gear that was reusing the vest's appearance set instead of its own definition.
Planned recipes that adapt output to material variants
2.7M tokens vs typical 3.5K
Drafted a design plan for recipes to output variant items based on the materials consumed.
Built camera startup and scenario systems with tests
2.4M tokens vs typical 3.5K
Implemented camera initialization sequencing and scenario serialization with test infrastructure, achieving preflight architecture validation.
Landed reworked stats and armor UI with new icon art
757.5K tokens vs typical 3.5K
Completed stats and armor UI redesign, skills library expansion, bugfix, spritesheet icons, and planning docs.
Approved two major systems through dual-gate review
4.4M tokens vs typical 3.5K
Approved architectural plans for colonist needs and stats systems after comprehensive dual-gate review cycles.
Finalized craft disciplines design and spell systems through review
7.5M tokens vs typical 3.5K
Approved craft disciplines for implementation and sent spell systems design to review.
Built armor class system with equipment restriction badges
3.7M tokens vs typical 3.5K
Built armor type system with visual restriction badges and fixed the proficiencies button.
Refactored dirigible2D
1.8M tokens vs typical 3.5K
1h 54m session with heavy editing and code changes. 1.7M tokens across 13 prompts using claude-opus-5.
Implemented mastery skills feature for colonists
3.3M tokens vs typical 3.5K
Built mastery skills system; verification pipeline exposed architecture baseline violations.
Planned visual feedback for block placement and colonists
2.1M tokens vs typical 3.5K
Completed design research and drafted implementation plans for mouse-target feedback features.
Updated Colonist Stats UI prefab
48.1K tokens vs typical 3.5K
Completed a short local Codex session that focused on exploring the Dirigible2D project and touched the Colonist stats panel prefab.
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