Voxel based colony sim/god game.
Built vertically-scaled voxel terrain with textured blocks and click selection

Previous best: 4,008 lines
Shipped voxel terrain scaling to 24 levels with textured block rendering and click-select voxel targeting.
Added voxel block inspection to show name and health

1.5M tokens vs typical 3.7K
Wired voxel click inspection showing block name and health using existing tooltip and tile-highlight systems.
Fixed pawn facing direction updates in isometric view
2.4M tokens vs typical 3.7K
Resolved pawn animation misalignment when using single key inputs
Biome Rendering and Content Configuration Work
245.5K tokens vs typical 3.7K
Completed a focused build session that refined terrain, water, and biome rendering while expanding editor content configuration and updating tests to cover the new behavior.
Planned voxel biomes implementation with detailed specification
3.2M tokens vs typical 3.7K
Authored the voxel biomes implementation spec and checklist.
Integrated water system and GOAP combat AI
43.4M tokens
Merged implicit ocean foundation and truthful GOAP planning onto main branch.
Voxel water integration added across world, save, and render paths
337.7K tokens vs typical 3.7K
Completed a local build session focused on voxel water support, including fluid persistence, chunk/world generation updates, and mesh rendering changes, with accompanying research and implementation notes.
Built game-over screen for colony defeat
11.5M tokens vs typical 3.7K
Game-over screen now displays when your colony reaches zero colonists.
Debugged dirigible2D
4.5M tokens vs typical 3.7K
1h 16m session running commands and testing. 4.4M tokens across 5 prompts using claude-opus-4-8.
Stargaze task and moodlet persistence cleanup
403.6K tokens vs typical 3.7K
A planning-heavy local session updated stargaze task handling, moodlet assets, and editor tests to support colonist recreation persistence and mood-state behavior.
Colony Task AI and Stargazing Workflow Update
49.6K tokens vs typical 3.7K
A short coding session refined colonist task behavior across the colony task system, AI service, and stargaze executor.
Planned recreation and moodlet system with localization foundation
8.5M tokens vs typical 3.7K
Completed design and localization groundwork for recreation and moodlet system.
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