Debugged lairdgame
3.0M tokens vs typical 22.1K
1h 55m session running commands and testing. 2.9M tokens across 11 prompts using claude-opus-4-8[1m].
Built adversarial fuzz test suite for corrupted game data
2,004 lines
Implemented 113 fuzz tests to verify fail-closed behavior for corrupted cache, manifest, and narrative data.
Worked on lairdgame
264.7K tokens vs typical 33.2K
28m coding session using gpt-5.4. 264K tokens across 18 prompts.
Expanded mod SDK with custom buff system and event hooks
799.3K tokens vs typical 64.7K
Implemented mod SDK extensibility layer for custom buffs, consumable effects, and per-turn event hooks.
Worked on lairdgame
257.7K tokens vs typical 33.2K
31m coding session using gpt-5.4. 257K tokens across 9 prompts.
Shipped loose folder mod loading alongside ZIP archives
670.6K tokens vs typical 64.7K
Mods now load from loose folders or ZIP archives with game identifier validation.
Marathon refactor on lairdgame
7,022 lines
2h 32m session with heavy editing and code changes. 2.5M tokens across 44 prompts using claude-opus-4-5-20251101.
Investigated lairdgame
364.4K tokens vs typical 36.6K
1h 27m session searching and tracing code patterns. 364K tokens across 5 prompts using claude-opus-4-5-20251101.
Agent refactored mod system with SaveId isolation and tests
3.3M tokens vs typical 64.7K
Completed SaveId migration enabling per-character isolation with stable hashing and comprehensive test coverage.
One-shot session on lairdgame
59s coding session using gpt-5.4. 53K tokens across 1 prompts.
Quick session on lairdgame
2m coding session using gpt-5.4. 51K tokens across 2 prompts.
Built mod system with config overrides and load order locking
2.2M tokens vs typical 64.7K
Shipped mod framework enabling safe config overrides with dependency resolution and locked load orders.
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