Improved mod generation reliability and pattern handling
690.6K tokens vs typical 65.9K
Boosted mod generation resilience from 33% to 47% by improving how it handles random and invalid patterns.
Agent fixed mod generation system, achieved 80% test success
1.1M tokens vs typical 65.9K
Debugged and resolved issues in mod generation, exceeding 75% target with 80% test success rate.
Fixed riddle evaluation to recognize player knowledge quotes
2380 sessions tracked this week across all builders
Fixed witness mood classification to properly recognize player quotes as demonstrating boss knowledge.
Agent diagnosed mod generation failures and fixed bugs
817.2K tokens vs typical 65.9K
Fixed constraint validation bugs in the mod generation system that were causing 30% of interceptor tests to fail.
Fixed mod persistence by removing auto-expiry
520.5K tokens vs typical 65.9K
Removed the automatic mod expiration system so mods now persist across dungeons and permadeaths.
Prevented debug console from appearing in release builds
Disabled the debug console in release game builds so it only shows during development.
Prepared v0.2.2 release with security hardening and mod display
2159 sessions tracked this week across all builders
Documented v0.2.2 release with security hardening, encrypted prompts, assembly optimization, and modded value display.
Agent optimized reference assembly for mod compilation
2.9M tokens vs typical 65.9K
Reduced reference assembly 88% while preserving public APIs, enabling safer and faster mod compilation.
Restructured mod generation with interview-style intent format
2349 sessions tracked this week across all builders
Switched mod generation from freeform natural language to structured interview prompts, improving LLM code generation success rate from 75% to 85%.
Fixed intent parser to recognize creative player requests
2344 sessions tracked this week across all builders
Fixed intent classifier that was misinterpreting creative requests as existing choice options by restructuring prompt to prioritize keyword detection.
Fixed mod generation tests by clarifying test intent language
406.5K tokens vs typical 66.0K
Rewrote vague test intents to use explicit property references, fixing LLM hallucination failures in mod generation tests.
Exposed dungeon floor context to mod system
422.6K tokens vs typical 66.0K
Added dungeon floor level to the mod execution environment, enabling mods to scale game mechanics with dungeon progression.
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